Crash Tag Team Racing
Crash Tag Team Racing is a 2005 kart racing game developed by Vancouver-based Radical Entertainment and published by Vivendi Universal Games under the Sierra Entertainment label for the GameCube (GC), PlayStation 2 (PS2), Xbox, and the PlayStation Portable (PSP). The game was released in North America on October 19, 2005 and in Europe on November 4, 2005. The PlayStation 2 version was re-released in the three-disc "Crash Bandicoot Action Pack" compilation (alongside Crash Nitro Kart and Crash Twinsanity) in the United States on June 12, 2007 and in Europe on July 20, 2007.[1] Crash Tag Team Racing is the third racing game in the Crash Bandicoot video game series, following Crash Nitro Kart.
Crash Tag Team Racing
Crash Tag Team Racing received generally mixed reviews; while its visual style, humor and supplementary content were generally praised, the racing mechanics and track designs were criticized for being uninspired, and the game's graphical quality was deemed to be inconsistent. Content from the game was later remastered as part of Crash Team Racing Nitro-Fueled, released on June 21, 2019.
The main hook of Crash Tag Team Racing is the "clashing" feature found during the racing sections of the game. The player can "clash" with another vehicle by pressing a certain button depending on the gaming platform.[2] The player's vehicle will merge with a nearby opponent's vehicle, and the player will then take control of a powerful turret weapon to shoot at other vehicles.[2] The turret can not only be used to shoot at enemy cars, but also to take out incoming attacks.[2]
Chick Gizzard Lips and Stew announce the farewell race of Von Clutch's MotorWorld,[4] Ebenezer Von Clutch's auto-racing theme park,[5] due to the theft of the Power Gems powering the park. The Black Power Gem powering Von Clutch's cyborg body is also missing, leaving him only hours left to live.[6] By coincidence, Crash, Coco and Crunch Bandicoot crash into the park while escaping their foes Dr. Neo Cortex, his niece Nina, and Dr. N. Gin. Von Clutch recruits all six to search for the missing Power Gems, offering ownership of the park to whoever finds them, with Cortex plotting to use the park as a new base of operations.[7] The group also meet Pasadena O'Possum, a professional racer hired by Von Clutch to find the Power Gems, and Willie Wumpa Cheeks, the park mascot and producer of its popular beverage "Wumpa Whip".
Crash finds and returns all the missing Power Gems, officially winning ownership of the park. Cortex, Coco and Pasadena suspect the true thief has been attempting to sabotage their efforts, noting a trail of Wumpa Whip at the scene of every Power Gem theft.[8] Crash is initially suspected due to his heavy consumption of the drink, but an irritated Willie reveals himself to be the culprit.[9] With the Black Power Gem in his possession, Willie flees to Astro Land and prepares to escape into outer space through Astro Land's largest rocket. The heroes give chase, while Von Clutch finally runs out of power and shuts down. In Astro Land, Willie prepares to launch the rocket, but Crash pulls a nearby lever that aborts the launch. Before they can interrogate Willie about the Black Power Gem's location, Cortex and his team appear in their own ship and shoot Willie, liquefying him. Cortex prepares to kill the Bandicoots, but Crash tosses a chicken into the ship's main rotor, causing it to malfunction, and Cortex swears vengeance as he retreats.
Crash Tag Team Racing received mixed reviews upon release. Matthew Fisher of TeamXbox commended the clashing mechanic as a great addition, as well as the variety of tracks and weapons.[28] Alex Navarro of GameSpot concluded that "the racing isn't exactly the star of the show, but Crash Tag Team Racing's supplemental elements pull the whole thing together into a unique and most enjoyable experience";[23] on the subject of the PSP version, Navarro added that the handheld version's loading times were "painful".[24] Greg Ford and Kathleen Sanders of Electronic Gaming Monthly both dismissed the game as being for younger players and criticized the repetitive cycle of clearing the worlds and tracks, although Ford acknowledged that the disparate gameplay elements were inoffensively competent.[19] Hector Guzman of GameSpy found the clashing mechanic to be amusing and entertaining, but derided the platforming camera for its "horrific clumsiness".[25] Justin Speer of G4 felt that while the platforming and racing elements were decent, the game was short and shallow.[22] Karl Castaneda of Nintendo World Report condemned the bland races, lack of variety in weapons and vehicles, and the presence of fetch-quests in a racing game, though he considered the stunt mode to be entertaining.[27] The low difficulty was criticized,[20][25][28] and the absence of online multiplayer play was lamented.[22][25][28]
Crash Tag Team Racing is the third racing game in the Crash Bandicoot series, developed by Radical Entertainment and was released on the PlayStation 2, PlayStation Portable, GameCube, and Xbox in 2005.
The gameplay of this game is very different from Crash Team Racing and Crash Nitro Kart, featuring heavy, full-sized cars in place of go-karts, with racing that places a greater emphasis on combat. This game's main highlight is the ability to merge two cars. As a result, one of the players shoots other cars, while the other one drives. Battle arenas return, along with the new addition of stunt arenas, which are designed for pulling off rolls and flips in the air to rack up points. Also, it is possible to explore the MotorWorld in Adventure Mode, where the player unlocks the game's many tracks, arenas, and minigames. While exploring the MotorWorld, Crash travels on foot and can do jobs for all the characters listed below in order to earn rewards such as new cars and weapon upgrades. He can go to each section of the MotorWorld and collect Wumpa Coins to buy outfits or crystals from Park Drones. When Crash collects enough Power Crystals he can unlock the Jump Pad leading to a Gem and unlocking the next area of the park.
Ebenezer Von Clutch, a German-accented cyborg, has created a highly dangerous racing theme park. However, the park's Power Gems and Von Clutch's Black Heart Power Gem have been stolen. He sets up a special event for his park in which anybody who finds his Black Heart Power Gem acquires the new ownership of his park, but nobody is interested, except for Pasadena O'Possum. During the last day that Von Clutch can keep on functioning without his Black Heart Power Gem, Doctor Neo Cortex, N. Gin, and Nina are chasing Crash, Coco, and Crunch Bandicoot near a roadway that leads to Von Clutch's MotorWorld. They crash through the gates of the MotorWorld, and Von Clutch persuades them to enter. At first, Von Clutch's proposal did not catch the Bandicoots' attention, but when Cortex decides to help just so he could acquire a new base for planning schemes to crush the Bandicoots, Crash, Coco, and Crunch have no choice but to find the Black Power Gem before Cortex and his companions do. At first, they must find the Power Gems needed to power other sections of the MotorWorld and one by one. Having entered the park, Crash sees the first gem on a statue gaining him access to the Mystery Island. There, he's finds the second gem on a small pillar, with perfect timing he swaps it with a small bag then proceeding to Happily Ever Faster. The third gem is guarded by a park employee dressed as a princess trapped in a tower, Crash tugs on his wig and the employee falls tower unconscious allowing Crash to take the gem and go to Tyrannosaurus Wrecks. Seeing a cow drop in from nowhere and press itself against the ledges, Crash used it as a bridge to get the fourth gem and move on to Tomb Town. Crash sees the fifth gem in the nose of an Egyptian Von Clutch statue, then he presses a nearby button which shakes the statue releasing the gem, having picked it up Crash heads for Astro Land.
TeamXbox's Matthew Fisher praised the clashing mechanics as an addition to the gameplay and the variety in the tracks and weapons. GameSpot's Alex Navarro echoed similar sentiments, stating that "the racing isn't exactly the star of the show, but Crash Tag Team Racing 's supplemental elements pull the whole thing together into a unique and most enjoyable experience." By contrast, Navarro criticized the PSP version's loading times, referring to them as "painful."
GameSpy's Hector Guzman praised the game's clashing mechanic, but criticized the platforming camera for its "horrific clumsiness." G4's Justin Speer felt that Crash Tag Team Racing was short and shallow despite the platforming and racing elements being decent. Nintendo World Report's Karl Castaneda criticized the racing, lack of weapon variety, vehicles, and the fetch-quests, labeling them as "bland." However, he found the game's Stunt mode to be entertaining. The overall difficulty was criticized for being too easy, and a lack of online multiplayer, especially in the PS2, Xbox, and PSP versions, was also criticized.
Similar to previous racing games in the Crash Bandicoot series, players are able to choose from a variety of characters from the series, including both notable allies and enemies, along with several notable new characters. In addition, Crash Tag Team Racing introduces the ability to 'clash' with another racer, allowing the two to create a hybrid vehicle to cooperatively destroy their opponents.
Crash Tag Team Racing was a 2005 racing game that was developed by Radical Entertainment and published by Sierra, released on October 19th, 2005 for the PlayStation 2, PlayStation Portable, Xbox and GameCube.
For years now, Crash Bandicoot and his band of wacky pals and adversaries have been providing consistently solid--if slightly unremarkable--gaming experiences in pretty much whatever genre they decide to dabble in. Primarily a platformer franchise, Crash and friends have, like most platformer heroes at one time or another, messed around with the kart racing genre as well. Once again, Crash is hitting the speedway in Crash Tag Team Racing. But don't mistake this for just another middling kart racer. Tag Team Racing combines kart racing, combat racing, and platforming all into one slightly jumbled mess--but somehow, someway, it's a mess that works. Though the racing can't exactly be called challenging, and the multiplayer component isn't exactly dynamite, Crash Tag Team Racing does each of its disparate parts just well enough to make the whole thing come together. And if it weren't for some unwieldy loading times, the PSP version could have been the best of the available bunch. 041b061a72